Plagiaat game
In de Plagiaat Game leren studenten ‘plagiaat plegers’ te ontmaskeren.
Placemat method
This method facilitates group discussions, letting students individually answer questions before collaborating on shared responses.
World café
A structured group discussion in a café setting, promoting listening and discussion on specific themes.
Sensitieve debatten binnen een safe space
Studenten leren over randvoorwaarden om op een veilige manier over gevoelige onderwerpen te debatteren
Video Essay
Students use their creative and visualization skills by presenting their research in the form of a video essay.
The Wrong Example
Showing students a wrong example and letting them identify why it is wrong to learn correct application and recognise violations.
Fishbowl Method
Students discuss a topic with a participating group within the fishbowl and an observing and reflecting group outside the fishbowl
Pyramid Discussion
A discussion in which students discuss their answers multiple times in a growing group until it is a plenary discussion.
Role Playing
Place students in the position of decision makers, coach, interviewer or dialogue partner forcing them to apply the content.
Demonstrations
In effective demonstrations students should be asked to predict outcomes, then experience the demonstration, and then reflect.
Concrete Images
Students bring a concrete image to class and discuss common themes, patterns and missing information regarding a topic or phenomenom.
Question of the day
Students come up with a ‘question of the day’ and present a question at the start of the tutorial session.