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Learning from patient narratives in pharmacology education
Integrating pharmacological knowledge with patient context
The shift to digital testing during the pandemic and its effect on exam performance
Can post-pandemic declines in exam performance be attributed to more complex digital testing?
Het gebruik van AI in de alledaagse studiepraktijk van studenten
Authentic learning van studenten bevorderen in het tijdperk van GenAI
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ACT: een ACtiegericht Toetsmodel voor innovatief onderwijs
Het project presenteert een actiegericht toetsmodel gebaseerd op effectuation-theorie, dat vijf leidende principes voor waardecreatie in onzekerheid omvat.
THERMOS: providing feedback for students via a Learning Analytics Dashboard
Development and implementation of a feedback instrument that allow students and supervisors to monitor students’ progress and to receive support.
How do you assess interdisciplinary skills?
A rubric for assessing interdisciplinary skills regardless of the ‘product’ of the learning activity.
Ervaring opdoen met het interdisciplinaire onderzoeksproces
Een 'pressure cooker' die docenten de gelegenheid geeft om ervaring op te doen met het interdisciplinair onderzoeksproces.
Forced Debate
Let students debate in pairs about from a stance at the opposite of their opinion
Studenten die samenwerken als professionals
De Samenwerkingsmatrix is er om de samenwerkingsvaardigheden van studenten bewust te kunnen ontwikkelen en het proces bewust aan te sturen.
Concept Map
Let students make a concept map to use as a graphic organizer about a certain topic.
Visualising Differences
This project prompts critical reflection on societal discourses by having students create films on diversity, difference, and social exclusion.
Idea Speeddating
Have students cycle through your space, sharing insights about a topic or their elevator pitch for an upcoming project.
Serious game: Responsible Conduct of Research
This project develops an engaging game-based activity (Escape Room) on research integrity for Research Master (RMA) students.
Gaming for change
This project aims to develop a Sustainability Game for all bachelor programmes of Utrecht University.
An Inclusive curriculum and learning environment
The project aims to create curriculum scans and teaching materials for inclusive learning environments in student and professional development.