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Leren van LinC
Dit project onderzoekt de aanpak, leerresultaten en impact van het programma Leiderschap in Cultuur (LinC).
The effect of the Life Sciences and Society programme on professional identity
This project aims to investigate the impact of the Life Sciences and Society (LSS) programme on former students’ professional identity formation through qualitative research methods.
Understanding internationalisation
This project aims to improve our understanding of internationalisation of higher education by measuring the influences of academic disciplines and their related professional fields.
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Studenten die samenwerken als professionals
De Samenwerkingsmatrix is er om de samenwerkingsvaardigheden van studenten bewust te kunnen ontwikkelen en het proces bewust aan te sturen.
Concept Map
Let students make a concept map to use as a graphic organizer about a certain topic.
Visualising Differences
This project prompts critical reflection on societal discourses by having students create films on diversity, difference, and social exclusion.
Idea Speeddating
Have students cycle through your space, sharing insights about a topic or their elevator pitch for an upcoming project.
Serious game: Responsible Conduct of Research
This project develops an engaging game-based activity (Escape Room) on research integrity for Research Master (RMA) students.
Gaming for change
This project aims to develop a Sustainability Game for all bachelor programmes of Utrecht University.
An Inclusive curriculum and learning environment
The project aims to create curriculum scans and teaching materials for inclusive learning environments in student and professional development.
Reaction Sheets
Let a document rotate among students and let them contribute to the questions proposed.
Teacher Inquiry in Higher Education: an example
How can practitioner inquiry improve the scholarship of teaching and learning in higher education?
Mystery Quotation
After studying a topic, show students an unseen quotation and let them figure out the point of view behind the quotation.
Avatars of animals and humans
This project evaluates the effectiveness of using 3D interactive holographic models (avatars) of animals and humans for educational purposes.
Writing your SKO: Tips and Tricks
Ideas and tips to clarify what is expected for an SKO (Senior Teaching Qualification) and to ease the process of writing a portfolio.