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Gaming for change
This project aims to develop a Sustainability Game for all bachelor programmes of Utrecht University.
An Inclusive curriculum and learning environment
The project aims to create curriculum scans and teaching materials for inclusive learning environments in student and professional development.
Reaction Sheets
Let a document rotate among students and let them contribute to the questions proposed.
Teacher Inquiry in Higher Education: an example
How can practitioner inquiry improve the scholarship of teaching and learning in higher education?
Mystery Quotation
After studying a topic, show students an unseen quotation and let them figure out the point of view behind the quotation.
Avatars of animals and humans
This project evaluates the effectiveness of using 3D interactive holographic models (avatars) of animals and humans for educational purposes.
Writing your SKO: Tips and Tricks
Ideas and tips to clarify what is expected for an SKO (Senior Teaching Qualification) and to ease the process of writing a portfolio.
Critical thinking in undergraduate humanities education: Co-creating intended learning outcomes
This project concerns the ability to think critically as learning outcome in the context of undergraduate education in the humanities.
Evaluatie ‘Creative Fiction and Non-Fiction: Utrecht Writing Workshop’
Met dit project werd de cursus 'Creative Fiction and Non-Fiction: Utrecht Writing Workshop' ontwikkeld en geëvalueerd.
Toolbox Community Engaged Learning
Toolkit for integrating Community Engaged Learning in your teaching.
Statistiek, Big Data en Socio-Scientific Issues in de Lerarenopleiding
Het doel van dit project was om te kijken of en in hoeverre studenten bewust kunnen worden van het belang van big data bij socio-scientific issues.
Investigative Journalism
Stappenplan om binnen Investigative Journalism (interdisciplinaire mastermodule over de relatie tussen de wetenschap en de samenleving) grotere publiek te bereiken.