Game-based learning of European Competition Law

09 August 2024

Educational project

Game-based learning of European Competition Law

The primary objective of this initiative is to enhance the learning experience in master-level competition law classes through the innovative use of game-based learning. By adapting the Monopoly game to simulate real-world competition law enforcement scenarios, the project aims to deepen students’ understanding of complex competition law principles.

Background information

This approach is intended to make abstract concepts more tangible by allowing students to engage directly with the dynamics of market competition, monopoly formation, and regulatory interventions and antitrust law within a simulated environment. The objective encompasses not only the facilitation of theoretical knowledge application but also the stimulation of critical thinking and practical decision-making skills among students. Moreover, game-based teaching is useful across departments and the format of his game can be used in other settings, e.g. to teach enforcement and procedure.

Aims

This structured approach aims to leverage the expertise within the academic community to refine the game-based learning module, thereby enhancing its
educational value for students.

Project description

The initial step in this project will involve conducting a survey among fellow educators who teach competition law at the Law Faculty and the Utrecht School of Economics. The purpose of this survey is to gather their insights and experiences. Following the survey, these colleagues will be invited to engage with the existing version of the game. Based on the feedback and suggestions collected from these sessions, the next phase will focus on refining three key aspects of the educational tool:

  • Game Questions: Enhancements will be made to the variety and
    depth of questions integrated into the game, ensuring they
    comprehensively cover the spectrum of competition law topics.
  • Game Setting: Adjustments will be made to the game’s environment
    and scenarios to more accurately reflect real-world competition law
    enforcement situations, making the simulation more relevant and
    engaging.
  • Post-Game Sessions: The structure and content of debriefing
    sessions following the game will be developed further to facilitate
    more effective reflection and discussion among students regarding
    their decision-making processes and the legal implications of their
    actions within the game.

Results

The initial implementation of this game-based learning approach in a European Competition Law seminar has been met with positive feedback from students, indicating its potential effectiveness in enhancing engagement and comprehension of competition law. The envisaged further exploration involves the development of a comprehensive set of questions covering various competition law topics, such as merger control, cartel enforcement, and abuse of dominance. These questions will be integrated into the Monopoly game, providing a dynamic and interactive platform for students to apply theoretical knowledge and engage in deep discussions about legal principles and their real-world applications. The project also plans to incorporate reflective discussions and debriefing sessions post-gameplay, which will serve as a critical tool for students to analyze their decisionmaking processes and understand the legal implications of their in-game actions. This continuous feedback loop, coupled with targeted discussions, is expected to significantly contribute to the educational effectiveness of this innovative teaching method.

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